THE NEW MIYA IS OK - WEAK EARLY GAME BUT A MONSTER IN LATE GAME - REVAMP MIYA GAMEPLAY MLBB

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So here is a gameplay of the newly revamped Miya in advance server.
In this game I'm using this build together with the marksman talent, Weakness Finder.
She doesn't need that much attack speed items because she already gets it from her passive skill.
And don't build Haas's Claws first because lifesteal is base on your damage.
Build damage and then get a lifesteal item.
I'm saying this because I've seen players building Haas's Claws as their first item.

Anyway, I think the new Miya is definitely a better version compared to the old one but she still falls short when compared to the meta marksman like Kimmy, Granger and Bruno because she still lacks the early damage, unlike those meta marksmen.
The new shadow from her passive gives her extra 20% damage but it requires 5 basic attacks before you can use it.
You can activate it immediately with her ultimate

As for her 2nd skill, it's a bit hard to activate the instant immobilize because enemies are moving all the time and the center area is very small.

She doesn't have the early damage that can make a big impact in the initial stage of the game but when it comes to late game that shadow from her passive skill will hurt.
The 20% extra damage from her shadow is no joke because you can increase it further by using critical chance.
I think critical build is best for Miya because the shadow benefits from critical strikes.
So you have 20% extra damage from shadow and then 200% from critical strikes and then another 40% from Berserker's Fury.

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Rise of angels gameplay

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